Posts Tagged ‘terrain’

Terrain Morphing with Threejs

Monday, July 14th, 2014

Spent some time with the three.js library this afternoon and created a little terrain morphing demo which you can check out here. It's a fairly simple demo; just press the Up arrow on the keyboard and the terrain will gradually transform itself according to a new set of random values. You can do this as many times as you want, but you have to wait for the current morph to complete before starting a new one. Pretty neat!

Check out the terrain morphing demo for yourself!

Tutorial: Terrain Following in Flash

Saturday, July 7th, 2012

In this tutorial you will learn how to implement a more advanced style of terrain following using Flash and ActionScript 3. Terrain following is a pretty simple concept in a flat or boxy world, but what if you want a more dynamic world with hills and slopes? Things become a little trickier. Luckily, Flash and AS 3 have some handy built-in functionality that take a lot of the grunt work out of the process. Let's check it out! (more…)

Subscribe to RSS feed FGS5 Badge