Posts Tagged ‘SDK’

Life After Mochi

Tuesday, March 25th, 2014

As you have probably heard by now, Mochi Media is shutting down. This is very sad news for the Flash community and particularly to myself. As with most things surrounding Flash in the last 10 years or so, this news has been blown well out of proportion by the anti-Flash crowd. As you'll see, there are plenty of other options available for Flash developers when it comes to monetizing and distributing games. (more…)

Finally! No betas! Flash and Kinect using the version 1 SDK

Sunday, February 19th, 2012

Out of all the articles and tutorials I've written, by far the most popular have been the Flash and Kinect pieces. Since the February 1st release of the version 1 Kinect SDK, I've gotten quite a few questions about how to get Flash working with Kinect again. Many readers were having trouble with the old tutorials which no longer work as they were based on the beta release of the SDK. I decided to take a break from my current project this weekend and throw together a quick Kinect to Flash demonstration with the new SDK. This isn't a tutorial, but you can download the source files and see how it was made! (more…)

Face-tracking with Flash: Part 2

Thursday, November 10th, 2011

In yesterday's post, I showed a simple example of how to do some very basic facial tracking using the Marilena code from the Spark Project. I had initially planned to look more into it later down the road, but Luis Rodriguez kindly posted a link to some work that he had done previously and turned me on to another face tracking sdk: Beyond Reality Face. (more…)

Flash + Kinect = Success!

Friday, July 1st, 2011

If you've read my previous posts then you know I have been working with Microsoft's Kinect SDK for Windows. One of my goals from the start was to integrate Kinect with Flash and earlier this week I was successful in doing just that! I used a technique similar to what the Blitz Agency had done when the Prime Sense Kinect drivers were released earlier this year.

The concept is pretty simple: Kinect tracks the user's hand, sends the position data to a server and that server sends the data to Flash. I started by writing a very simple server with Node.js and then modified the skeletal tracking demo from the channel9 site to send data to the server using a standard socket. The only thing left to do then was set up an swf file to accept data from the server and use that data to move around a cursor. I'll post something more in-depth on this later, but for now you can check out the video below to see it in action!

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