Posts Tagged ‘problem’

Get Android Studio Up and Running

Friday, May 17th, 2013

Earlier this week, Google announced a new IDE for Android development: Android Studio. They released an early build that developers can download and start using today. Based on IntelliJ, Android Studio aims to simplify the standard development process for Android which currently is rather convoluted and utilizes Eclipse. I've never been particularly fond of the Eclipse IDE, so this was definitely good news for me. I was excited to try out Android Studio, but found it was a bit frustrating to get up and running. I decided to collect all the issues I faced and the solutions and post them here in a mini-guide in hopes that it may save others a few headaches. (more…)

Fix for Ground – Bullet Collision Bug in Flixel

Wednesday, July 18th, 2012

A few friends and I have been working on a game together for the last few weeks. Everything was going well at first, but then we ran into a major snag: bullets were colliding with the ground when they clearly shouldn't have been. We are using Flixel and FlxWeapon from the Flixel Power Tools and we would see the issue pop up only on uneven terrain. If we changed our map to a basic, flat piece then everything worked as expected. However, introducing varying height platforms in the map would cause the issue. The image below demonstrates the problem.


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ExternalInterface Bug in IE 9 Beta – Update

Saturday, January 15th, 2011

I decided to take the IE 9 beta for a spin a few months back and discovered something most unpleasant: ExternalInterface calls are busted by Microsoft's new browser. (more…)

The Flash Security Sandbox Violation Solution

Saturday, December 18th, 2010

Great news for Flash devs, URLRequest.org is now live! This is a little project I've had on the back burner for several months now. It wasn't too hard to do, but it just took me a while to get around to it. The site uses a PHP proxy server to get data into Flash without all the inane restrictions that usually accompany such a task. (more…)

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