Posts Tagged ‘HTML5’

Tutorial: Particle Basics with HTML5 and Javascript

Thursday, November 1st, 2012

With the holidays coming up and the weather turning cooler, I thought it would be fitting to do a basic, winter-themed tutorial on particles with HTML5 and Javascript. In this tutorial you will learn how to use the HTML5 canvas element and Javascript to create simple particles for a nice, soothing snowfall effect. If you want to see the finished product, you can do so here. Now let's get started! (more...)

Tutorial: Puzzle Game Basics with HTML5 and Javascript

Wednesday, August 1st, 2012

If you've played many online games, you've probably seen the puzzle simulations where an image is cut up into pieces and randomly arranged. The goal is to click pieces and move them to reform the original image. In this tutorial you will learn the basics of how to create this type of game. If you want to take a sneak peek at the finished product, you can do so here. (more...)

WebRTC Tutorial Update

Tuesday, July 24th, 2012

One of the more popular tutorials on the site is the one on webRTC with HTML5 and Javascript. However, the problem with creating tutorials for cutting edge technology such as webRTC is that the specification is constantly changing. Recent updates to the webRTC spec made the tutorial inaccurate. Today I went back and updated it so that it works with the new specification. Check it out if you haven't tried it yet!

Tutorial: WebRTC with HTML5 and Javascript

The truth about the premium features for Flash

Wednesday, March 28th, 2012

Today was a pretty hectic day in the industry. After Adobe announced a new premium license for Flash Player; the internet, in typical internet fashion, went ballistic over pretty much nothing. If you want to see what all the ruckus is about, you can read the official announcement here. I'm really going to hope that when you're done reading that, you realize there's nothing to get riled up about.

The 9% fee from the premium license applies only to Flash Player-based games that utilize both Stage3D and Alchemy. Furthermore, it only comes into effect if said game manages to pull in $50,000 or more in revenue. Anything packaged with AIR is exempt. This means anything you do for mobile does not require a fee.

I've been developing with Flash for quite a while now and nothing I've ever built has met the requirements for paying the 9% fee. And perhaps more to the point, nothing I plan on building in the future would incur a fee either.

Unless you're a major game developer (think EA) it's pretty safe to assume this announcement does not apply to you or any Flash projects you're planning on building.

As Richard Davey said on Twitter: "All everyone will take-away is the '9%' headline and ignore the fact it applies to not one single game yet"

HTML5 and Apple zealots will likely continue to make a big scene about this, but hopefully now you understand that this is really not a big deal and perhaps cooler heads will prevail. For another voice on the matter, check out Lee Brimelow's recent post in which he explains the situation.

Tutorial: WebRTC with HTML5 and Javascript

Sunday, March 11th, 2012

Updated: 7/24/2012

WebRTC is a new technology that brings real-time communication capabilities to your browser without the need for plugins. In this tutorial you'll learn how to set up a webcam stream and copy images from it to an HTML5 canvas element. (more...)

FGS2012 and GDC: Flash and Xbox LIVE!

Wednesday, March 7th, 2012

Just in case you haven't been keeping up with the news; there was a pretty cool announcement from GDC for Flash and HTML5/Javascript developers. Microsoft revealed Xbox LIVE Web Games which means they're opening up the Xbox LIVE platform to web game developers. Microsoft will provide an API for making web service calls into the XBL platform. API's will be available for ActionScript 2, ActionScript 3 and also Javascript. (more...)

Tutorial: HTML 5 Space Shooter Part 3

Sunday, January 15th, 2012

Welcome to part 3 of the HTML 5 Space Shooter tutorial series. If you haven't already, I'd recommend checking out parts 1 and 2 before jumping in here. We're going to pick up where we left at the end of the last tutorial and implement enemies and collision detection. Let's get right to it! (more...)

Tutorial: HTML 5 Space Shooter Part 2

Saturday, January 7th, 2012

In part 2 of this series we're going to be adding a player ship and the ability to control that ship. If you're just joining us, you'll first want to check out part 1 where we set up a scrolling starfield which serves as the background for the game. (more...)

Tutorial: HTML 5 Space Shooter Part 1

Sunday, January 1st, 2012

Happy new year! 2011 was a fantastic year for me and I hope it was for you as well; hard to believe 2012 is here already! I figured a new tutorial would be a great way to start off the year so here you go: part 1 in a series on creating an HTML 5 shooter using EaselJS! (more...)

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