Posts Tagged ‘HTML5’
If you've played many online games, you've probably seen the puzzle simulations where an image is cut up into pieces and randomly arranged. The goal is to click pieces and move them to reform the original image. In this tutorial you will learn the basics of how to create this type of game. If you want to take a sneak peek at the finished product, you can do so here. (more...)
Today was a pretty hectic day in the industry. After Adobe announced a new premium license for Flash Player; the internet, in typical internet fashion, went ballistic over pretty much nothing. If you want to see what all the ruckus is about, you can read the official announcement here. I'm really going to hope that when you're done reading that, you realize there's nothing to get riled up about.
The 9% fee from the premium license applies only to Flash Player-based games that utilize both Stage3D and Alchemy. Furthermore, it only comes into effect if said game manages to pull in $50,000 or more in revenue. Anything packaged with AIR is exempt. This means anything you do for mobile does not require a fee.
I've been developing with Flash for quite a while now and nothing I've ever built has met the requirements for paying the 9% fee. And perhaps more to the point, nothing I plan on building in the future would incur a fee either.
Unless you're a major game developer (think EA) it's pretty safe to assume this announcement does not apply to you or any Flash projects you're planning on building.
As Richard Davey said on Twitter: "All everyone will take-away is the '9%' headline and ignore the fact it applies to not one single game yet"
HTML5 and Apple zealots will likely continue to make a big scene about this, but hopefully now you understand that this is really not a big deal and perhaps cooler heads will prevail. For another voice on the matter, check out Lee Brimelow's recent post in which he explains the situation.
WebRTC is a new technology that brings real-time communication capabilities to your browser without the need for plugins. In this tutorial you'll learn how to set up a webcam stream and copy images from it to an HTML5 canvas element. (more...)
Welcome to part 3 of the HTML 5 Space Shooter tutorial series. If you haven't already, I'd recommend checking out parts 1 and 2 before jumping in here. We're going to pick up where we left at the end of the last tutorial and implement enemies and collision detection. Let's get right to it! (more...)
Happy new year! 2011 was a fantastic year for me and I hope it was for you as well; hard to believe 2012 is here already! I figured a new tutorial would be a great way to start off the year so here you go: part 1 in a series on creating an HTML 5 shooter using EaselJS! (more...)