Posts Tagged ‘Gaming’

Crash Planet Released

Sunday, March 16th, 2014

I am happy to announce the release of Crash Planet! It's been a long road creating this game, but I am really pleased with the way it came out. I've always liked the classic NES style games and I think Crash Planet successfully blends that classic gameplay style with modern hooks such as medals/achievements. Check the game out on Newgrounds and Kongregate using the links below!

Crash Planet on NewGrounds

Crash Planet on Kongregate

Crash Planet Screenshot

Goodbye 2013, Hello 2014

Wednesday, January 1st, 2014

Here we are facing a brand new year ahead. It seems like not long ago I was writing about what I wanted to achieve in 2013 as 2012 came to a close. I love the new year, its good to take some time to reflect on what we've been doing and also on what we wish to accomplish in the future. I'm not quite sure why, but it feels like starting with a clean slate every time. To that end, here's a look at the year that was 2013 and what will be 2014 in my development life. (more…)

AIRXBC No Longer Supported

Thursday, July 18th, 2013

With the arrival of the recent Adobe Gaming SDK update, it should come as no surprise that I will be discontinuing support for the AIRXBC extension. The new SDK allows for gamepad support in both Flash Player and AIR and now that we've got an official API to work with, it doesn't make much sense for me to continue with AIRXBC. I'll leave the current page up for a while yet, but don't expect any more updates.

Thanks to everyone who used and supported the extension; I had a lot of fun with it and the positive feedback from the community meant a lot. Now if you'll excuse me, I need to look into adding controller support into my current project!

Video Tutorial: Intro to Away3D

Sunday, June 9th, 2013

In this tutorial you will learn how to set up a basic, 3D scene using Away3D. You will load and display terrain, a skybox, an animated 3D model and add user controls for the character and the camera from a 3rd person perspective. Full source code is also available here. (more…)

New Crash Planet #ScreenshotSaturday

Saturday, May 11th, 2013

It's been a while since I've posted anything regarding the game I'm currently working on, Crash Planet. A lot of work has gone into it since the last screenshot was posted and there's still much more to be done, but here's a more recent shot featuring aliens, bullets and our protagonist.

FGS5 Slides and Presentation Available Online

Friday, April 5th, 2013

I know FGS5 has been behind us for a while now and I've been slow with any updates since. The summit was a blast as usual. It's so great to be among inspiring individuals and people who are passionate about making great Flash games. I especially enjoyed John Cooney's presentation, as well as the panel at the end of the day. If you weren't able to attend the event or watch the live stream, don't worry! All the presentation recordings are available from the FGS5 website! I have noticed some audio issues on a few that make them hard to hear, but overall its pretty good.

You can view my presentation here.

My slides can be downloaded here.

Crash Planet #ScreenshotSaturday

Saturday, March 16th, 2013

I decided I'd go ahead and post a screenshot from the new game I've been working for Screenshot Saturday. As mentioned before, the new game will draw heavily from the NES classic The Guardian Legend. So without further delay, behold: the first screenshot from Crash Planet!

Full disclaimer: nearly all of this art is placeholder. I have been doing a lot of work on the game's tilesets, but first I just used placeholder stuff to build out the world and get a character moving. If you've played through Night of the Loving Dead, you may recognize the strapping lad in this particular shot.

FGS 5 Schedule Announced

Wednesday, March 13th, 2013

The program schedule for the upcoming Flash Gaming Summit 5 was posted recently. My session begins at 2:15 Pacific time, but the entire day looks like it will be filled with some great talks! I've had nothing but good things to say about this event after attending last year and highly recommend you go if you're able. It's a great place to learn about the industry, meet fellow developers and get inspired to create new projects.

Check out the schedule and then register for the event if you haven't already! I hope to see you there!

March 2013 Update

Monday, March 11th, 2013

It's been a while since my last post so I just figured I'd let everyone know what's been going on lately. Of course, I've been very busy over the past month and have really been focusing on my presentation for FGS! I've gotten it to a point that I'm happy with and am excited to share it with the Flash gaming community! I really can't wait for the big day!

In addition to the FGS presentation; I've been spending a lot of time working on a new game. I'm excited about this because since Night of the Loving Dead, I really haven't done a serious game project. There was Snow Day, but that was basically a weekend project for a contest. For the new game, I've drawn a lot of inspiration from the NES classic The Guardian Legend. Easily one of my favorite games of all time. So far I've got a good amount of artwork done and the basic code structure in place for moving about the world, but there is much more to do!

As for the site, I have several tutorials in mind that could be released relatively soon. However, I'm trying out video capture software because I'd like to perhaps do some video tutorials now and then. I feel that they are easier to follow along with than written ones. Below are the tutorial topics currently being looked into:

1) Introduction to Away3D
2) Data packing using bit-wise operations
3) C++ Native Extension video tutorial (may or may not do this one as the FGS presentation may cover it well enough)

Speaking at FGS 5

Wednesday, February 6th, 2013

Last year I had a great time at the Flash Gaming Summit in San Francisco and I am pleased to announce that this year I'll be speaking at the event! FGS 5 will take place in San Francisco on March 24th this year and, if its anything like it was last year, it is definitely worth making the trip out! My talk will focus on the benefits of native extensions and creating a simple, C-based native extension to help attendees get started developing their own extensions. You can visit the FGS site to see all the presenters and check back often for updates and the official program list!

I hope to see you there!

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