Posts Tagged ‘games’

Crash Planet Released

Sunday, March 16th, 2014

I am happy to announce the release of Crash Planet! It's been a long road creating this game, but I am really pleased with the way it came out. I've always liked the classic NES style games and I think Crash Planet successfully blends that classic gameplay style with modern hooks such as medals/achievements. Check the game out on Newgrounds and Kongregate using the links below!

Crash Planet on NewGrounds

Crash Planet on Kongregate

Crash Planet Screenshot

Goodbye 2013, Hello 2014

Wednesday, January 1st, 2014

Here we are facing a brand new year ahead. It seems like not long ago I was writing about what I wanted to achieve in 2013 as 2012 came to a close. I love the new year, its good to take some time to reflect on what we've been doing and also on what we wish to accomplish in the future. I'm not quite sure why, but it feels like starting with a clean slate every time. To that end, here's a look at the year that was 2013 and what will be 2014 in my development life. (more…)

Video Tutorial: Intro to Away3D

Sunday, June 9th, 2013

In this tutorial you will learn how to set up a basic, 3D scene using Away3D. You will load and display terrain, a skybox, an animated 3D model and add user controls for the character and the camera from a 3rd person perspective. Full source code is also available here. (more…)

New Crash Planet #ScreenshotSaturday

Saturday, May 11th, 2013

It's been a while since I've posted anything regarding the game I'm currently working on, Crash Planet. A lot of work has gone into it since the last screenshot was posted and there's still much more to be done, but here's a more recent shot featuring aliens, bullets and our protagonist.

Citrus Engine: Box2d Revolving Platform

Sunday, November 18th, 2012

This class was officially added to the Citrus Engine on November 26, 2012.

After seeing Lee Brimelow's tutorial on the Citrus Engine, I was intrigued and decided to play around with it. The engine's platformer package is already great and has some very useful objects for game developers. I took a look at the code for the box2d Platform and MovingPlatform classes and extended the functionality to create a RevolvingPlatform class. (more…)

Interview on Technical Earth Syndicate Podcast

Tuesday, October 2nd, 2012

I recently did a short interview on the Technical Earth Syndicate podcast; check it out! I talk mainly about Night of the Loving Dead and Flash gaming, and Chris from Curious Panda Games is also on the podcast to discuss their upcoming release Rhythm Destruction.

New Game Released: Snow Day

Friday, August 31st, 2012

I'm happy to announce the release of a new game: Snow Day! This game was my entry into the latest contest from MochiMedia. The contest theme was "too cool for school" and had a rule that game control was to be restricted to a single input device. I found out about the contest a bit late and had less than a week to get my game done. All things considered, I'm pretty happy with the way it turned out.

The game itself consists of four casual, winter-themed minigames. The premise is pretty simple: school is cancelled due to snowfall and so the neighborhood kids get together for a day of fun! By going the minigame route I was able to really capitalize on the single input device rule and offer smaller, but different experiences in terms of gameplay. Also, the quick games and leaderboards encourage players to compete for higher scores without demanding a huge time investment.

Try the game now at Newgrounds!


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Basics of jumping with ActionScript 3.0

Tuesday, May 3rd, 2011

When it comes to creating games with Flash, one problem seems to come up a lot: jumping. Giving the player the ability to jump can greatly enhance gameplay, but it does present its own set of challenges. How do you get the action to feel natural? How do you prevent the player from jumping again once they’re already in the air? How do you determine when the character has hit the ground? All of these are valid questions and I thought I’d share the way I handle jumping in games. Note that sample files are provided as well. (more…)

Flash 3D Molehill API Available TODAY!

Sunday, February 27th, 2011

Anyone tuning into the live stream of the Flash Games Summit today got some great news! Adobe's new 3D API for Flash, Molehill, is going to be available from Adobe Labs today! In addition to this, the major 3D platforms including Alternativa3D and Away3D will be releasing their Molehill-powered code at the same time! The release occurs at 10:00 AM PST. (more…)

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