Posts Tagged ‘game’
Friday, March 15th, 2013
If you can't make it to FGS next weekend, perhaps you can make it to this very unique gamejam in Los Angeles. The Game for Cats Hackathon is a weekend gamejam where the point is to create a game that cats will play. Naturally, this concept lends itself towards a tablet-based game.
I love this idea and almost want to go buy a tablet just to make an unofficial entry. If you've got one and some spare time, why not make a game our furry, four-legged friends can enjoy?
Update 3/16: Ok, I really did go buy a tablet to make cat games. I went with a Nook HD+.

Tags: cats, game, gamejam, hackathon, jam
Posted in News | No Comments »
Wednesday, September 26th, 2012
A couple months ago I created a simple demo using the AS3 Multiuser Library. The post has generated very positive feedback and I've also received a few requests for a tutorial so here it is! In this tutorial you will learn how to build a basic multiplayer, p2p application. (more...)
Tags: ActionScript 3, AS3MUL, demo, Flash, game, library, mul, multi, multiplayer, p2p, tutorial, user
Posted in ActionScript 3, Gaming, Tutorials | 9 Comments »
Monday, August 20th, 2012
I've recently been toying around with the Axel Game Library (www.axgl.org). I'm really liking the library so far as it is based on Flixel, but also utilizes hardware rendering. This means you get better performance and is especially nice for mobile devices.
(more...)
Tags: Axel, axgl, Flash, game, library, lua, mobile, plugin, Script, tilemap
Posted in ActionScript 3, Gaming, mobile, News, Tricks | No Comments »
Wednesday, August 1st, 2012
If you've played many online games, you've probably seen the puzzle simulations where an image is cut up into pieces and randomly arranged. The goal is to click pieces and move them to reform the original image. In this tutorial you will learn the basics of how to create this type of game. If you want to take a sneak peek at the finished product, you can do so here. (more...)
Tags: canvas, game, Gaming, HTML5, image, javascript, picture, puzzle, tutorial
Posted in Gaming, HTML5, Javascript, Tutorials | 7 Comments »
Monday, April 9th, 2012
I spent the day adding leaderboards to one of the first Flash games I ever created, Aquwar. It's an underwater combat game where the objective is simply to survive for as long as possible, shoot enemies and rack up a high score. It's not the best game in the world, but it was a great learning experience for me at the time and I had a lot of fun making it.

You can play the game now on Newgrounds.
Tags: Aquwar, combat, Flash, game, underwater
Posted in ActionScript 3, Gaming, News | No Comments »
Sunday, January 15th, 2012
Welcome to part 3 of the HTML 5 Space Shooter tutorial series. If you haven't already, I'd recommend checking out parts 1 and 2 before jumping in here. We're going to pick up where we left at the end of the last tutorial and implement enemies and collision detection. Let's get right to it! (more...)
Tags: 5, easel, easeljs, game, html, HTML5, js, shooter, space
Posted in Gaming, HTML5, Javascript, Tutorials | No Comments »
Wednesday, December 28th, 2011
After following Lee Brimelow's introductory tutorial to Grant Skinner's EaselJS, I decided to look into it further and create a simple space shooter. No, this isn't directly Flash related, but the EaselJS framework is based on ActionScript and the Flash display list. Anyway, you can check out the game here. Look for a tutorial in the coming weeks!
Tags: 5, easel, easeljs, game, html, js, shooter, space
Posted in Gaming, HTML5, Javascript, News | No Comments »
Friday, November 18th, 2011
One of the most common tasks in Flash game development is calculating angles. This becomes important in even simple 2D games such as shooters where the player can fire bullets in all directions. If you're anything like me, you're probably not very good with math. I typically will find other ways to get the job done, and indeed I had my own way for figuring bullet paths, but eventually I decided to use real angles and I'm pleased to say it really isn't that bad. (more...)
Tags: ActionScript, ActionScript 3, angle, angles, bullet, calculating, development, Flash, game, math, move
Posted in ActionScript 3, Flash CS4, Flash CS5, Flash CS5.5, Gaming, Tutorials | 3 Comments »