Posts Tagged ‘game’

Tutorial: Per Pixel Collision

Monday, September 28th, 2015

In this tutorial we will take a look at implementing per pixel collision detection. Resolving collisions at the pixel level offers more precision than traditional bounding box methods and allows for more advanced interactions. In this example, we'll be using it to move our character over some hilly terrain. If you want to peek ahead at the end result, check out the demo here. (more…)

Tutorial Update: Puzzle Game Completion with HTML5 and Javascript

Wednesday, March 26th, 2014

One of the more popular tutorials on the site is the Puzzle Game Basics with HTML5 and Javascript piece. Over the last few months I've had a lot of requests asking how to detect that the player has correctly ordered all the pieces. That's what we're looking at today. As you'll see, it's rather simple to implement!

I'm going to be using the completed code from the previous tutorial as the starting point. If you haven't checked out the puzzle game basics tutorial, you should do that now and then come back here when you're finished. If you're ready to go, continue on! (more…)

Games for Cats Hackathon

Friday, March 15th, 2013

If you can't make it to FGS next weekend, perhaps you can make it to this very unique gamejam in Los Angeles. The Game for Cats Hackathon is a weekend gamejam where the point is to create a game that cats will play. Naturally, this concept lends itself towards a tablet-based game.

I love this idea and almost want to go buy a tablet just to make an unofficial entry. If you've got one and some spare time, why not make a game our furry, four-legged friends can enjoy?

Update 3/16: Ok, I really did go buy a tablet to make cat games. I went with a Nook HD+.

Tutorial: Multiplayer P2P Demo with AS3MUL

Wednesday, September 26th, 2012

A couple months ago I created a simple demo using the AS3 Multiuser Library. The post has generated very positive feedback and I've also received a few requests for a tutorial so here it is! In this tutorial you will learn how to build a basic multiplayer, p2p application. (more…)

Axel Exporter Plugin for Mappy

Monday, August 20th, 2012

I've recently been toying around with the Axel Game Library (www.axgl.org). I'm really liking the library so far as it is based on Flixel, but also utilizes hardware rendering. This means you get better performance and is especially nice for mobile devices.
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Tutorial: Puzzle Game Basics with HTML5 and Javascript

Wednesday, August 1st, 2012

If you've played many online games, you've probably seen the puzzle simulations where an image is cut up into pieces and randomly arranged. The goal is to click pieces and move them to reform the original image. In this tutorial you will learn the basics of how to create this type of game. If you want to take a sneak peek at the finished product, you can do so here. (more…)

Aquwar updated

Monday, April 9th, 2012

I spent the day adding leaderboards to one of the first Flash games I ever created, Aquwar. It's an underwater combat game where the objective is simply to survive for as long as possible, shoot enemies and rack up a high score. It's not the best game in the world, but it was a great learning experience for me at the time and I had a lot of fun making it.

You can play the game now on Newgrounds.

Tutorial: HTML 5 Space Shooter Part 3

Sunday, January 15th, 2012

Welcome to part 3 of the HTML 5 Space Shooter tutorial series. If you haven't already, I'd recommend checking out parts 1 and 2 before jumping in here. We're going to pick up where we left at the end of the last tutorial and implement enemies and collision detection. Let's get right to it! (more…)

Space Shooter with HTML 5 and EaselJS

Wednesday, December 28th, 2011

After following Lee Brimelow's introductory tutorial to Grant Skinner's EaselJS, I decided to look into it further and create a simple space shooter. No, this isn't directly Flash related, but the EaselJS framework is based on ActionScript and the Flash display list. Anyway, you can check out the game here. Look for a tutorial in the coming weeks!

Calculating angles and moving objects accordingly

Friday, November 18th, 2011

One of the most common tasks in Flash game development is calculating angles. This becomes important in even simple 2D games such as shooters where the player can fire bullets in all directions. If you're anything like me, you're probably not very good with math. I typically will find other ways to get the job done, and indeed I had my own way for figuring bullet paths, but eventually I decided to use real angles and I'm pleased to say it really isn't that bad. (more…)

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