Posts Tagged ‘Flixel’

New Crash Planet #ScreenshotSaturday

Saturday, May 11th, 2013

It's been a while since I've posted anything regarding the game I'm currently working on, Crash Planet. A lot of work has gone into it since the last screenshot was posted and there's still much more to be done, but here's a more recent shot featuring aliens, bullets and our protagonist.

Fix for Ground – Bullet Collision Bug in Flixel

Wednesday, July 18th, 2012

A few friends and I have been working on a game together for the last few weeks. Everything was going well at first, but then we ran into a major snag: bullets were colliding with the ground when they clearly shouldn't have been. We are using Flixel and FlxWeapon from the Flixel Power Tools and we would see the issue pop up only on uneven terrain. If we changed our map to a basic, flat piece then everything worked as expected. However, introducing varying height platforms in the map would cause the issue. The image below demonstrates the problem.


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Night of the Loving Dead

Sunday, March 18th, 2012

I'm pleased to announce the release of my first Flash game of the year: Night of the Loving Dead.

I've spent the last couple months creating this game and am overall pretty happy with it. It also represents my first Flixel-based project and I was really impressed with the Flixel engine. Give it a shot and let me know what you think!

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