Posts Tagged ‘fix’

Text Formatting (Italics, Bold) Bug and Solution in Flash Pro CC

Monday, July 7th, 2014

I recently worked on a project that required formatted text (italics) to be read in from a file and placed into a textfield that was using an embedded font. "No problem," I thought, "I can just use the htmlText attribute." Well, it turns out that isn't the case. Flash Pro CC seems to have trouble handling italics/bold when compared to Flash CS6. To demonstrate this, let's take a look at a very simple .fla file.
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Create Projector Workaround

Saturday, August 31st, 2013

Quick tip today: I've been working mostly in AIR for a while now so I didn't realize the publish to projector option no longer exists in Flash CC. Also, the option to create a projector is disabled in stand alone versions of the more recent flash players. There is a workaround, though perhaps not ideal, you can just download an earlier version of the player and the option will be available to you. You can download various versions from Adobe here.

Fix for Ground – Bullet Collision Bug in Flixel

Wednesday, July 18th, 2012

A few friends and I have been working on a game together for the last few weeks. Everything was going well at first, but then we ran into a major snag: bullets were colliding with the ground when they clearly shouldn't have been. We are using Flixel and FlxWeapon from the Flixel Power Tools and we would see the issue pop up only on uneven terrain. If we changed our map to a basic, flat piece then everything worked as expected. However, introducing varying height platforms in the map would cause the issue. The image below demonstrates the problem.


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