Posts Tagged ‘development’

Tutorial: Per Pixel Collision

Monday, September 28th, 2015

In this tutorial we will take a look at implementing per pixel collision detection. Resolving collisions at the pixel level offers more precision than traditional bounding box methods and allows for more advanced interactions. In this example, we'll be using it to move our character over some hilly terrain. If you want to peek ahead at the end result, check out the demo here. (more…)

Calculating angles and moving objects accordingly

Friday, November 18th, 2011

One of the most common tasks in Flash game development is calculating angles. This becomes important in even simple 2D games such as shooters where the player can fire bullets in all directions. If you're anything like me, you're probably not very good with math. I typically will find other ways to get the job done, and indeed I had my own way for figuring bullet paths, but eventually I decided to use real angles and I'm pleased to say it really isn't that bad. (more…)

Android Impressions

Sunday, August 28th, 2011

I’ve been wanting to dive into Android development for some time now, and last week, I finally decided to pick an Android phone to play around with. I decided to go with the Nexus S 4G which runs on Android 2.3.5 Gingerbread. I bought this phone solely for development purposes; my "normal" phone is an iPhone 3GS running iOS 4.3.5, but I was definitely looking forward to checking out what Google’s Android OS could do. I’ve had the phone for a week now and figured I’d share my thoughts on it and how it compares to iOS. (more…)

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