Posts Tagged ‘5’

Tutorial Update: Puzzle Game Completion with HTML5 and Javascript

Wednesday, March 26th, 2014

One of the more popular tutorials on the site is the Puzzle Game Basics with HTML5 and Javascript piece. Over the last few months I've had a lot of requests asking how to detect that the player has correctly ordered all the pieces. That's what we're looking at today. As you'll see, it's rather simple to implement!

I'm going to be using the completed code from the previous tutorial as the starting point. If you haven't checked out the puzzle game basics tutorial, you should do that now and then come back here when you're finished. If you're ready to go, continue on! (more…)

Goodbye 2013, Hello 2014

Wednesday, January 1st, 2014

Here we are facing a brand new year ahead. It seems like not long ago I was writing about what I wanted to achieve in 2013 as 2012 came to a close. I love the new year, its good to take some time to reflect on what we've been doing and also on what we wish to accomplish in the future. I'm not quite sure why, but it feels like starting with a clean slate every time. To that end, here's a look at the year that was 2013 and what will be 2014 in my development life. (more…)

Video Tutorial: Tetris with HTML5 and JS

Sunday, December 8th, 2013

In this tutorial you will learn how to create a simple Tetris clone using HTML5 and Javascript. In addition to keyboard control, you will implement touch interaction so that the game can be played on mobile devices such as the iPhone and Android phones.

It's a doozy, so you may want to break it up into multiple viewing sessions or make sure you've got time to spare.

(more…)

Tutorial: Loading Images with JavaScript

Sunday, September 22nd, 2013

In preparation for the (still) upcoming Tetris tutorial, I decided to write a small tutorial for loading images with Javascript. This tutorial will show you how to build a bulk image loading utility that we will use to load the images for our HTML 5 Tetris game. (more…)

FGS5 Slides and Presentation Available Online

Friday, April 5th, 2013

I know FGS5 has been behind us for a while now and I've been slow with any updates since. The summit was a blast as usual. It's so great to be among inspiring individuals and people who are passionate about making great Flash games. I especially enjoyed John Cooney's presentation, as well as the panel at the end of the day. If you weren't able to attend the event or watch the live stream, don't worry! All the presentation recordings are available from the FGS5 website! I have noticed some audio issues on a few that make them hard to hear, but overall its pretty good.

You can view my presentation here.

My slides can be downloaded here.

Speaking at FGS 5

Wednesday, February 6th, 2013

Last year I had a great time at the Flash Gaming Summit in San Francisco and I am pleased to announce that this year I'll be speaking at the event! FGS 5 will take place in San Francisco on March 24th this year and, if its anything like it was last year, it is definitely worth making the trip out! My talk will focus on the benefits of native extensions and creating a simple, C-based native extension to help attendees get started developing their own extensions. You can visit the FGS site to see all the presenters and check back often for updates and the official program list!

I hope to see you there!

Tutorial: Particle Basics with HTML5 and Javascript

Thursday, November 1st, 2012

With the holidays coming up and the weather turning cooler, I thought it would be fitting to do a basic, winter-themed tutorial on particles with HTML5 and Javascript. In this tutorial you will learn how to use the HTML5 canvas element and Javascript to create simple particles for a nice, soothing snowfall effect. If you want to see the finished product, you can do so here. Now let's get started! (more…)

Tutorial: HTML 5 Space Shooter Part 3

Sunday, January 15th, 2012

Welcome to part 3 of the HTML 5 Space Shooter tutorial series. If you haven't already, I'd recommend checking out parts 1 and 2 before jumping in here. We're going to pick up where we left at the end of the last tutorial and implement enemies and collision detection. Let's get right to it! (more…)

Tutorial: HTML 5 Space Shooter Part 2

Saturday, January 7th, 2012

In part 2 of this series we're going to be adding a player ship and the ability to control that ship. If you're just joining us, you'll first want to check out part 1 where we set up a scrolling starfield which serves as the background for the game. (more…)

Tutorial: HTML 5 Space Shooter Part 1

Sunday, January 1st, 2012

Happy new year! 2011 was a fantastic year for me and I hope it was for you as well; hard to believe 2012 is here already! I figured a new tutorial would be a great way to start off the year so here you go: part 1 in a series on creating an HTML 5 shooter using EaselJS! (more…)

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