Archive for the ‘mobile’ Category

AIRGamepad Example

Tuesday, August 19th, 2014

The recently released AIR 15 beta includes an updated AIRGamepad class that lets you use your mobile Android device as a controller for your desktop AIR applications and games. I spent a little bit of time messing around with it and created the demo shown below.

I've uploaded the project to github if you want to check it out. Note that it requires the gamepad.swc from the AIR 15 sdk (located in frameworks/libs/air).

Jury Duty Political Poll Results

Friday, July 26th, 2013


After two years in both the iOS and Android app stores, the Jury Duty app has garnered nearly 7000 votes on various political issues. I've decided to pull the app at this point, but wanted to share some of the more interesting results. Let's take a look! (more…)

Get Android Studio Up and Running

Friday, May 17th, 2013

Earlier this week, Google announced a new IDE for Android development: Android Studio. They released an early build that developers can download and start using today. Based on IntelliJ, Android Studio aims to simplify the standard development process for Android which currently is rather convoluted and utilizes Eclipse. I've never been particularly fond of the Eclipse IDE, so this was definitely good news for me. I was excited to try out Android Studio, but found it was a bit frustrating to get up and running. I decided to collect all the issues I faced and the solutions and post them here in a mini-guide in hopes that it may save others a few headaches. (more…)

Getting the Nook HD+ Recognized by ADB

Sunday, March 17th, 2013

I recently picked up a Nook HD+, primarily for app development. Typically, I use the excellent FlashDevelop for my projects, but after running through the set up on the Nook developer site, I was still unable to get the ADB (Android Debug Bridge) to recognize the device. As such, my Android project in FD wasn't able to deploy to the Nook. It's taken me several hours to figure this out so I thought I'd post some helpful links in case anyone else is having issues getting their Nook device recognized by ADB. I can't say that this will help in all situations, but this solved the issue for me with the Nook HD+ on Windows 8 (64 bit). (more…)

Axel Exporter Plugin for Mappy

Monday, August 20th, 2012

I've recently been toying around with the Axel Game Library (www.axgl.org). I'm really liking the library so far as it is based on Flixel, but also utilizes hardware rendering. This means you get better performance and is especially nice for mobile devices.
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Flash Player 11.4 and AIR 3.4 available now

Tuesday, July 17th, 2012

Both Flash Player 11.4 and the AIR 3.4 SDK are available now from the Adobe Labs site. The update brings some pretty big features to the Flash platform including multithreading and better support for iOS development.

I'm not a big proponent of threading and concurrency in programming, but the iOS additions sound pretty nice. You can now deploy your applications to your iOS device without going through iTunes and you can receive push notifications and utilize iOS SDK 5.1 features.

You can go here for more on AIR 3.4 and here for Flash Player 11.4.

NFCTools: A Java-based NFC development library

Thursday, May 31st, 2012

For the last few months I've been experimenting with NFC at work and also at home. Everything was pretty simple in the beginning; I was able to write tags from my Android phone and then read them immediately. Things got a bit more difficult at work when we wanted to do more than just read simple tags. We wanted a reader/writer device connected to a PC to communicate with the phones and this turned out to be much harder than I had anticipated!

NFC Logo

The hardware we're using is the SCL3711, which is a fairly popular choice in the NFC development community. After months of struggling with another SDK, a Google search brought me to NFCTools from Adrian Stabiszewski. NFCTools is a Java-based library for NFC development and I highly recommend it to anyone looking into NFC. I know almost nothing about Java, but I was able to get a working application built in just a few hours that could successfully send urls via NFC to both of the Android phones we were using for testing; a Nexus S and a Galaxy Nexus.

I really can't say enough good things about this library; you can check out the demo here and then head to github to grab the files for yourself!

Jury Duty updated on Android

Monday, April 2nd, 2012

I just pushed a new version of my Jury Duty application to the Android marketplace. The new version, 1.23, includes a fix for a bug that was causing text to get cut off from longer content pieces in the history portion of the app. If you're an Android user, grab the new version from the play store now!

As for iOS, I will also be making an update there in the next couple of weeks. It takes a lot longer to get stuff published with Apple.

FGS2012 and GDC: Flash and Xbox LIVE!

Wednesday, March 7th, 2012

Just in case you haven't been keeping up with the news; there was a pretty cool announcement from GDC for Flash and HTML5/Javascript developers. Microsoft revealed Xbox LIVE Web Games which means they're opening up the Xbox LIVE platform to web game developers. Microsoft will provide an API for making web service calls into the XBL platform. API's will be available for ActionScript 2, ActionScript 3 and also Javascript. (more…)

Jury Duty available now from the App Store

Saturday, November 12th, 2011

Well, I'm a bit late with this one, but my newest mobile app: Jury Duty, is now available as a free download from Apple's App Store. I know I had posted about it when it was released on the Android Marketplace, but I also wanted to let iOS users know they can grab it now too!

Jury Duty is a mobile poll app where you can answer political-based questions about the United States and high profile court cases. You can also see how your votes compare to others as the application tracks all votes and shows you the percentage of users that choose the same answer as you do! Check it out!

Jury Duty for iOS

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