Archive for the ‘Gaming’ Category

New Game Released: Snow Day

Friday, August 31st, 2012

I'm happy to announce the release of a new game: Snow Day! This game was my entry into the latest contest from MochiMedia. The contest theme was "too cool for school" and had a rule that game control was to be restricted to a single input device. I found out about the contest a bit late and had less than a week to get my game done. All things considered, I'm pretty happy with the way it turned out.

The game itself consists of four casual, winter-themed minigames. The premise is pretty simple: school is cancelled due to snowfall and so the neighborhood kids get together for a day of fun! By going the minigame route I was able to really capitalize on the single input device rule and offer smaller, but different experiences in terms of gameplay. Also, the quick games and leaderboards encourage players to compete for higher scores without demanding a huge time investment.

Try the game now at Newgrounds!


Vote for Rhythm Destruction on Steam Greenlight!

Friday, August 31st, 2012

A friend of mine has been working hard on this game in his spare time for several years now and the game is finally ready to be released! The timing couldn't have worked out better considering Steam's recently launched Greenlight service. Rhythm Destruction is unique in that it blends the rhythm genre with the classic gameplay of a bullet-hell shooter! Check out the trailer below and please head over to the project's greenlight page and up vote it so that the game can be released on Steam!

Axel Exporter Plugin for Mappy

Monday, August 20th, 2012

I've recently been toying around with the Axel Game Library ( I'm really liking the library so far as it is based on Flixel, but also utilizes hardware rendering. This means you get better performance and is especially nice for mobile devices.

Tutorial: Puzzle Game Basics with HTML5 and Javascript

Wednesday, August 1st, 2012

If you've played many online games, you've probably seen the puzzle simulations where an image is cut up into pieces and randomly arranged. The goal is to click pieces and move them to reform the original image. In this tutorial you will learn the basics of how to create this type of game. If you want to take a sneak peek at the finished product, you can do so here. (more…)

FGS Seattle to be Live Streamed Monday, July 23

Thursday, July 19th, 2012

I attended the Flash Gaming Summit in San Francisco earlier this year and had a blast. I also learned a lot about the Flash gaming industry and market conditions. If you missed out the first time around, don't worry, you'll have another shot. FGS will be kicking off the Casual Connect conference in Seattle on Monday, July 23!

Even if you aren't planning to attend the conference, you can still see all the presentations as FGS Seattle will be streamed live online! To keep up with all the latest info, follow the tag #FGSatCC on Twitter! And if you want to see the presentations from FGS San Francisco, you can do so at the FGS website.

Fix for Ground – Bullet Collision Bug in Flixel

Wednesday, July 18th, 2012

A few friends and I have been working on a game together for the last few weeks. Everything was going well at first, but then we ran into a major snag: bullets were colliding with the ground when they clearly shouldn't have been. We are using Flixel and FlxWeapon from the Flixel Power Tools and we would see the issue pop up only on uneven terrain. If we changed our map to a basic, flat piece then everything worked as expected. However, introducing varying height platforms in the map would cause the issue. The image below demonstrates the problem.


Tutorial: Terrain Following in Flash

Saturday, July 7th, 2012

In this tutorial you will learn how to implement a more advanced style of terrain following using Flash and ActionScript 3. Terrain following is a pretty simple concept in a flat or boxy world, but what if you want a more dynamic world with hills and slopes? Things become a little trickier. Luckily, Flash and AS 3 have some handy built-in functionality that take a lot of the grunt work out of the process. Let's check it out! (more…)

MultiPlayer Flash Game with AS3MUL

Thursday, April 26th, 2012

as3MUL logo
I've been seeing a lot of posts around the web the last few days about a new ActionScript 3 library, AS3MUL. The MUL stands for multiuser library. Of course this captured my interest and today I decided to play around with it. I'm pleased to say this library is really good! I was able to get a simple multiplayer scene up and running in just a couple of hours!

You can check out my simple demo here, head to the AS3MUL website to learn more about it and download the library from google code.

To see actual multiplayer with the demo either have a buddy sign on with you or just open the demo page in a second browser window/tab.

Aquwar updated

Monday, April 9th, 2012

I spent the day adding leaderboards to one of the first Flash games I ever created, Aquwar. It's an underwater combat game where the objective is simply to survive for as long as possible, shoot enemies and rack up a high score. It's not the best game in the world, but it was a great learning experience for me at the time and I had a lot of fun making it.

You can play the game now on Newgrounds.

Night of the Loving Dead

Sunday, March 18th, 2012

I'm pleased to announce the release of my first Flash game of the year: Night of the Loving Dead.

I've spent the last couple months creating this game and am overall pretty happy with it. It also represents my first Flixel-based project and I was really impressed with the Flixel engine. Give it a shot and let me know what you think!

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