Archive for the ‘Gaming’ Category

At OrlandoiX This Weekend

Thursday, October 1st, 2015

Its hard to believe its here, but OrlandoiX officially kicks off this weekend. I'll be working with the folks from Gamer's Hive at their booth in the convention center. Stop by, grab some swag, check out the site and say hello! While I'm only going for the weekend, the festival continues into next week with more panels, exhibits and keynotes.

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AIRGamepad Example

Tuesday, August 19th, 2014

The recently released AIR 15 beta includes an updated AIRGamepad class that lets you use your mobile Android device as a controller for your desktop AIR applications and games. I spent a little bit of time messing around with it and created the demo shown below.

I've uploaded the project to github if you want to check it out. Note that it requires the gamepad.swc from the AIR 15 sdk (located in frameworks/libs/air).

Tutorial Update: Puzzle Game Completion with HTML5 and Javascript

Wednesday, March 26th, 2014

One of the more popular tutorials on the site is the Puzzle Game Basics with HTML5 and Javascript piece. Over the last few months I've had a lot of requests asking how to detect that the player has correctly ordered all the pieces. That's what we're looking at today. As you'll see, it's rather simple to implement!

I'm going to be using the completed code from the previous tutorial as the starting point. If you haven't checked out the puzzle game basics tutorial, you should do that now and then come back here when you're finished. If you're ready to go, continue on! (more…)

Life After Mochi

Tuesday, March 25th, 2014


As you have probably heard by now, Mochi Media is shutting down. This is very sad news for the Flash community and particularly to myself. As with most things surrounding Flash in the last 10 years or so, this news has been blown well out of proportion by the anti-Flash crowd. As you'll see, there are plenty of other options available for Flash developers when it comes to monetizing and distributing games. (more…)

Crash Planet Released

Sunday, March 16th, 2014

I am happy to announce the release of Crash Planet! It's been a long road creating this game, but I am really pleased with the way it came out. I've always liked the classic NES style games and I think Crash Planet successfully blends that classic gameplay style with modern hooks such as medals/achievements. Check the game out on Newgrounds and Kongregate using the links below!

Crash Planet on NewGrounds

Crash Planet on Kongregate

Crash Planet Screenshot

Video Tutorial: Tetris with HTML5 and JS

Sunday, December 8th, 2013

In this tutorial you will learn how to create a simple Tetris clone using HTML5 and Javascript. In addition to keyboard control, you will implement touch interaction so that the game can be played on mobile devices such as the iPhone and Android phones.

It's a doozy, so you may want to break it up into multiple viewing sessions or make sure you've got time to spare.

(more…)

Tutorial: Loading Images with JavaScript

Sunday, September 22nd, 2013

In preparation for the (still) upcoming Tetris tutorial, I decided to write a small tutorial for loading images with Javascript. This tutorial will show you how to build a bulk image loading utility that we will use to load the images for our HTML 5 Tetris game. (more…)

Tetris with HTML5

Thursday, August 8th, 2013

HTML5 Tetris

A couple weekends ago I decided to take a small break from my current game and dive a bit more into HTML5 gaming. And what better way to cut your teeth on a new technology than to create a gaming classic? Of course this means I ended up making a Tetris clone as a weekend project. I learned quite a bit on this project and am happy to report that the game runs great in the desktop browser and also on mobile devices. To be fair, I've only tested it on the iPhone 4S and a couple of Android phones, but I think it turned out really well.

For now you can check the game out here, but expect a tutorial in the near future!

AIRXBC No Longer Supported

Thursday, July 18th, 2013

With the arrival of the recent Adobe Gaming SDK update, it should come as no surprise that I will be discontinuing support for the AIRXBC extension. The new SDK allows for gamepad support in both Flash Player and AIR and now that we've got an official API to work with, it doesn't make much sense for me to continue with AIRXBC. I'll leave the current page up for a while yet, but don't expect any more updates.

Thanks to everyone who used and supported the extension; I had a lot of fun with it and the positive feedback from the community meant a lot. Now if you'll excuse me, I need to look into adding controller support into my current project!

Video Tutorial: Intro to Away3D

Sunday, June 9th, 2013

In this tutorial you will learn how to set up a basic, 3D scene using Away3D. You will load and display terrain, a skybox, an animated 3D model and add user controls for the character and the camera from a 3rd person perspective. Full source code is also available here. (more…)

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