Finally! No betas! Flash and Kinect using the version 1 SDK
Out of all the articles and tutorials I've written, by far the most popular have been the Flash and Kinect pieces. Since the February 1st release of the version 1 Kinect SDK, I've gotten quite a few questions about how to get Flash working with Kinect again. Many readers were having trouble with the old tutorials which no longer work as they were based on the beta release of the SDK. I decided to take a break from my current project this weekend and throw together a quick Kinect to Flash demonstration with the new SDK. This isn't a tutorial, but you can download the source files and see how it was made!
The application is a simple cursor application. The C# app tracks the position of your right hand, sends that data to a nodejs server, which in turn passes the data on to Flash. Flash then uses the data to move a circular cursor around the screen. I also put a movieclip in the background that changes its alpha based on the cursor's y position just to make things a little more interesting. For this, I'm using the latest version of node.js, so you may want to grab that first.
Also, if you're having trouble getting Kinect up and running, I highly recommend using the Channel9 quick start series. The video tutorials are pretty helpful, especially for getting the SDK installed and making sure you're adding the right references to the C# project. Admittedly, I don't like how they're using pre-made components this time around and my project doesn't include those. I feel it would be more beneficial if they walked through the code from scratch, but the videos are still the best resource for getting things up and running quickly.
Anyway, you can grab my project source files right here! I hope this helps!