Archive for January, 2012
Sunday, January 15th, 2012
Welcome to part 3 of the HTML 5 Space Shooter tutorial series. If you haven't already, I'd recommend checking out parts 1 and 2 before jumping in here. We're going to pick up where we left at the end of the last tutorial and implement enemies and collision detection. Let's get right to it! (more...)
Tags: 5, easel, easeljs, game, html, HTML5, js, shooter, space
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Saturday, January 7th, 2012
In part 2 of this series we're going to be adding a player ship and the ability to control that ship. If you're just joining us, you'll first want to check out part 1 where we set up a scrolling starfield which serves as the background for the game. (more...)
Tags: 5, easel, easeljs, html, HTML5, javascript, js, shooter, space
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Sunday, January 1st, 2012
Happy new year! 2011 was a fantastic year for me and I hope it was for you as well; hard to believe 2012 is here already! I figured a new tutorial would be a great way to start off the year so here you go: part 1 in a series on creating an HTML 5 shooter using EaselJS! (more...)
Tags: 5, easeljs, html, HTML5, javascript, js, shooter, space, tutorial
Posted in Gaming, Tutorials | No Comments »